@startuml
sprite $restore [48x48/16] {
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0000000000000000000000000000000000001DFFFC000000
000000000000000000000000000000000000BFFFF3000000
0000000000000008C100000000000000001BFFFF80000000
000000000000007FFE4000000000000003DFFFFC00000000
00000000000006FFFFFB300000000002AFFFFFD100000000
00000000000001CFFFFFFD84211248DFFFFFFC1000000000
0000000000000009FFFFFFFFFFFFFFFFFFFF900000000000
00000000000000004DFFFFFFFFFFFFFFFFD3000000000000
0000000000000000005CFFFFFFFFFFFFC500000000000000
0000000000000000000026ACEFFECA610000000000000000
000000000000000000000000000000000000000000000000
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}


!define MATERIAL_RESTORE(_alias) ENTITY(rectangle,black,restore,_alias,MATERIAL RESTORE)
!define MATERIAL_RESTORE(_alias, _label) ENTITY(rectangle,black,restore,_label, _alias,MATERIAL RESTORE)
!define MATERIAL_RESTORE(_alias, _label, _shape) ENTITY(_shape,black,restore,_label, _alias,MATERIAL RESTORE)
!define MATERIAL_RESTORE(_alias, _label, _shape, _color) ENTITY(_shape,_color,restore,_label, _alias,MATERIAL RESTORE)
skinparam folderBackgroundColor<<MATERIAL RESTORE>> White
@enduml